Soldier/no - Official TF2 Wiki | Official Team Fortress Wiki
users here now. This subreddit is dedicated to Team Fortress 2 by Valve Corporation. . I don't personally recommend the Soldier one as it isn't much and can be unsettling. I personally use the . The weapon animations in TF2 are horrendous as the game aged. I was going to call it tf2 meets gmod. This page is for the official Valve-made Team Fortress 2 machinima. Meet the Medic: this video shows the first use of the Medic's prototype medigun, . The first : a simple character animation test consisting of an interview in one place with. Meet the Soldier . Deals 3x falling damage to the player you land on. Grants its abilities passively, does not need to be selected first in order to apply into the game, a continuous loop of the reload animation can occur.
Hoo boy, the Medic. He's enjoying himself when he really shouldn't be. Right before the title card the BLU rockets appear to send the Scout smashing into the camera only for it to turn out to just be a window.
It's hard to tell what map this takes place in, but according to Valve, it's a modified version of Badwater Basin. It takes a bit of time to see that the entire contents of the refrigerator are a Sandvich, three hearts "Mega Baboon", "Loch Ness Hamster", and one label too small to readthree bottles of Red Shed beer, the BLU Spy's head, a battery for the head, and an ashtray.
From the placement of the Spy's head, it's implied that Meet the Sandvich was done in the same fridge from his point of view, but the Sandvich is on the wrong shelf. Miss Pauling is watching the med-bay through an observation window. She has a clipboard in one hand. The Pyro is reading a magazine with "The Insult That Made a 'Jarate Master' Out of Sniper" on the back cover while playing with a lighter, the Sniper is sleeping, the Demoman is drinking, the Spy is looking at his ticket, the Engineer is playing the song that accompanied the Medic during the surgery scene on his guitar, and the Soldier is standing at attention, eschewing the chairs.
During the start of the last battle scene, you can also see the Pyro near the cliff, running away from the mass of Soldiers in the funny 'humiliation' run cycle. Check out the background at the start of the surgery scene. The x-rays in the light box show the Heavy has had a bomb lodged inside him. The extracted bomb is in the bucket underneath the x-rays. The Medic's Overdose can be seen by the bucket.
When the Heavy's heart explodes, the monitor in the background flatlines. When the Medic gets a new heart out, the monitor resumes its earlier display. Gameplay and Story Integration: The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together and presumably attach the new heart to his arteries.
Since it's his class video, the Medic gets played for this even moreso than usual in the course of regular gameplay, but he definitely buries the needle deep into the 'sociopath' side. Are you sure this will work? The Medic casually jokes about an incident where he, or possibly a colleague, stole a patient's entire skeleton.
The Scout and Demoman have somehow acquired bandages on the battlefield, and the Demoman is rolling around in a wheelchair before being healed by the Medic. Inverted ; the score "A Little Heart to Heart" remains in minor and chromatic sequences through most of the song, but then at the last note, turns into a major chord.
Heavy's belly laughs were completely genuine until he learned that the anecdote was actually about the Medicshortly after which this trope comes into play full swing. Lock and Load Montage: More like a 'get dressed to kill' montage with the Medic putting on his gloves, labcoat, and backpack. It has never been clearer.
He ends up blowing up the Heavy's original heart passing it off as "progress" and outfitting him with a "Mega-Baboon" heart. Not to mention the severed Spy head, and his anecdote about removing some poor schmuck's skeleton during an operation. The medigun, when turned up to full power, not only allows the Heavy to quickly recover from 'surgery', but also repairs the bullet holes and massive rip in his jacket. Heavy's surgery, to an extent. For one thing, it involves Medic forcefully shoving the new heart into Heavy's chest cavity when it doesn't quite fit Oh, don't be such a baby, ribs grow back!
Heavy was awake the whole time. Medic doesn't seem to see any problem with this; presumably he likes chatting with his patients.
Should I be awake for this? But as long as you are, could you hold your rib cage open a bit? Although we only see its heart, there's the apparent "Loch Ness Hamster. How the Medic lost his medical license. Beggar's Bazooka A fictional rocket launcher that was added in the Pyromania Update; the "Beggar's Bazooka" is a rocket launcher that the Soldier constructed out of assorted salvaged materials.
A distinctive feature of this weapon is the ability to fire three rockets in a 'burst mode', dealing devastating damage to all but the strongest enemies.
Accidentally loading a fourth rocket will cause an explosion in the launcher, damaging the Soldier and removing one stored rocket.
The weapon cannot regain ammunition from friendly Dispensers when held out, and differs from all other rocket launchers in that it features a small degree of random projectile spread Beggar's Bazooka. He uses them as demonstration aids in the Meet the Soldier promotional video. He only uses them in-game as part of his "kamikaze" taunt: In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.
Pyro Flamethrower The Pyro's primary weapon is a custom-built flamethrower which appears to be based on a commercial weed-burner rather than a military weapon, although it's quite similar to the M1 Flamethrower in some ways.
It uses a propane tank as a fuel source and a team-colored gasoline pump handle for a trigger assembly. Enemies hit with the flame from the weapon will instantly ignite and take additional damage for approximately three to ten seconds unless extinguished with the exception of other Pyros, who do not burn. The alternate fire emits a blast of propellant that can extinguish burning teammates rewarding the Pyro with a small health bonusbounce enemies, and deflect non-hitscan projectiles i.
There are four not including reskins alternate flamethrowers available, the Backburner, the Degreaser, the Phlogistinator, and the Dragon's Fury.
The Backburner is distinguished by a crudely-made team-colored dragon head welded over the muzzle. It always inflicts critical hits from behind hence the namebut uses 50 ammo per airblast and cannot get random critical hits. The Degreaser is comprised of a gas pump, car muffler, exhaust pipe, a team-colored fire extinguisher, and stove top burner. It does not have an airblast, but features a critical boost called "Mmmph", filled by burning enemies.
When full, the Pyro can taunt to use the boost, giving guaranteed critical hits until it wears off as well as invulnerability during the taunt itselfthough it cannot get random critical hits The Dragon's Fury is a bulkier flamethrower design with a much longer muzzle, and holds a magazine of only 40 units as opposed to Instead of a cone of flame, it fires a fast-moving medium-range fire blast and has a short repressurization cooldown between uses.
Promo image of the Pyro holding the Flame Thrower. It is an oversized, elongated flare gun in team colors. It has an overall appearance similar to the Orion Flare Gun with the latching mechanism of the M8 flare pistol. Enemies hit with its projectiles with the exception of other Pyros are set on fire, and it inflicts a critical hit on a target that is already on fire.
Targets in the blast radius are set alight just as if they had taken a direct hit. Skilled Pyros can also use the Detonator to launch themselves into the air in a similar manner to the Soldier and Demoman using their rocket launcher and sticky launcher. Unlike the Flare Gun, the Detonator will only get mini-crits on burning targets. As of the Jungle Inferno Update, all flare guns deal a fixed 7. The Flare Gun in-game.
Team Fortress 2 - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
In addition to setting enemies on fire, it also knocks them backwards, similar to the effects of the Scout's Force-A-Nature shotgun.
The projectiles fired by the Scorch Shot will bounce off whatever they hit, and can injure the Pyro who fired them if they hit him such as if he fires at a wall directly in front of himself. Taunting with the Scorch Shot will perform his 'execution' taunt, wherein the Pyro stands side-on to wherever he's aiming at the time and draws down with the Scorch Shot, firing a single round. Like other attack taunts in the game, the 'execution' taunt will kill enemies hit by it at close range, while only doing normal damage at a distance it is also the only taunt attack that consumes ammo; expending one round per taunt.
The flares fired by the Scorch Shot will also destroy sticky bombs, just like the Demoman's Scottish Resistance mentioned below. First-person view of the Scorch Shot Incendiary Grenade The Pyro wears three cylindrical grenades strapped to his chest. In particular, it has the rotary magazine and break-open reloading of a Milkor MGL attached to the stock, handguard, and front leaf sight of an M79 grenade launcher.
Soldier First Person Animations Remade
Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades, due to the fact that it originally held six, but the model was never updated.
The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.