Media psychology - Wikipedia
The nexus between media and learning is increasingly popular and we are and benefits from the relationship between media stimulation and attention. J Sch Health. Dec;81(12) doi: /jx. The relationship between media use and psychological and physical assets. Media psychology is the interface between media and the human directors, artists, cinematographers, public relations and advertising.
Entertainment is an activity where the psychological strategies are used to communicate with people using mass media. Referring to Shrum, Sangalang said that new media landscapes have been introduced to television, movies, and games.
Those new trends drive artists to do artistic creations which are centralized to complexity by going beyond the enjoyment. Because of that, the artistic creations should be casted to mass media with a psychological complexity. Nowadays, psychological strategies are being used in music videos, movies and tele-drams are used to destroy good cultural beliefs of the society.
Mass Media and Psychology: The relationship between the human behavior and mass media
Journalism is another perfect example that influences the psychological behavior of people through mass media. This can be due to the violation and unauthorized activities in the society. It is evident that Journalism which is happening through mass media is affecting the psychological soul of humans.
Psychology and mass media are the keys to promote the cultural perspective of a civilization. This fact has been proved by Sheehan using an incident that happened in Chinese communist revolution.
The new communist government in China wanted to instigate women to become economically productive. Thus, encouraging businesses to do ads that are centralized to women and economy was a policy of that government. This attempt was able to increase the women employment rate of China and a significant growth had been indicated to the overall economy of the country.
Cultural changes that happen through mass media are always inter-related with Psychology. In short, mass media is the most advanced medium of the communication.
It can be television, social media, newspaper, website or even a poster on a wall. However, the communication which happens through mass media also starts with a human as the sender and ends with another human as the receiver. In other words, communication is mass media which is also a reaction between two human parties. Therefore psychology, the scientific study field of the human mind is unconditionally effecting on mass media.
The controversy about game violence, bloodshed, and the fact that gamers spend hours playing games not only riles the video game industry but parents and psychologists alike have raised questions about the potential for violence, since the gamer is an active participant and not merely a viewer, as with television.
A review by psychologist Craig A. Rutledge, who is the Director of Media Psychology Research Centersays there are any number of news stories about people connecting through social media that culminates in a crime. But, as more than percent of all US children regularly play video games in some form and percent of youths, agesthe question remains — are video games good, bad, or a mix of good and bad?
Those who stand to make the most money in the industry, i. However, in a Report of the Surgeon General on Youth Violenceviolent crime perpetrated by youth is increasing or certainly not decreasing. Exposure to violent games is also increasing, as are violent video games. Another question that has been raised — are our youth becoming more and more desensitized to violence through gaming?
Notwithstanding, you only have to look at the evening news or other late-night television show to understand that video games are not the only, or even primary factor contributing to this desensitization, or to youth violence.
The National Television Violence Studya three-year assessment of more than 3, programs a year, found that a steady percent of programs across twenty-six channels contain some physical aggression.
But beyond the violence of video games as not all, or nearly half of all games are violentwhat about the anti-social behavior that is typified by gaming? Go anywhere today and the view is the same, people sitting quietly, head bowed, fingers tapping while playing, texting or emailing on their phones or tablets. Conversation is virtually unheard. Yet many people will argue that technology and the media allow us to instead share our experiences, become more socially active, and build relationships with people across the world through gaming.
The Impact Of Media – Good or Bad? | artsocial.info
Although the jury is still out on whether the obsession with gaming will, in fact, leave people without the ability to converse socially, this much is true — according to the Personality and Individual Differencesa peer-reviewed academic journal published times per year by Elsevier, people who constantly more than minutes a day play games, text, or email on their phones are more prone to moodiness and temperamental behavior, and are therefore less likely to engage in conversation.
On a more positive note, video gaming does have its benefits. Pamela Rutledge asserts that there are many benefits for people who are shy or withdrawn. Gaming, as well as all social media, allows people to connect with other people around the world. Media can add creativity to our thinking, and it allows us to explore and become actively involved without the fear of rejection.
Teaching with video games game-based learning is an emerging tool for motivational and engagement learning in rehabilitation facilities, in schools, day cares, and in special education classrooms. Teachers have found that games not only engage students, but they also inspire learning. In that way, students become part of the story, rather than sitting back listening to a lecture.
Games can show students how better to deal with success and failure in order to win at many games, you sometimes have to fail first. Games allow students to work together, organize, and function as a team. Studies have also shown that with the use of certain games in the classroom, students can encourage and inspire other classmates, which in turn adds value to their lives, and improves their happiness. Researchers at the Mind Research Network found that the mental workout gained by playing Tetris helped gamers develop a thicker cerebral cortex when compared to people who had never played.
Likewise, a study at the University of Rochester discovered links between playing first-person shooter games and improved decision-making and reaction times. Psychology of Facebook and other Social Media Over the past ten years, Facebook has become one of the most popular online sites ever, suggesting that it offers things we naturally crave — acceptance and companionship.
And on the surface, that may be true. However, just like with any other online frenzy, Facebook can and often does invoke psychological issues, many of which may go unnoticed for weeks, months or years. A recent study found that heavy Facebook users experience a decrease in subjective well-being over time. Some people become jealous of others, unhappy with their current circumstances, and ultimately fall into an on-going depression. There have been numerous studies regarding why we log on.
Another study found that physiological reactions, such as pupil dilation happen when browsing Facebook. These reactions evoke a feeling of happiness, like when we learn and master a new skill. But, Facebook can become addictive. Because it was so new, there was no filter on what was said, or what photos we posted.
Today, there is an increased awareness of our online identities. Twitter, Instagram, YouTube and many other such sites entice us to keep coming back for entertainment, relaxation, social interaction, and more.
She asserts that there are three big reasons why social media is all-consuming: Boredom - People have grown so accustomed to over-stimulation that when they are bored, they begin scrolling. Or, they feel insecure in the fact they have nothing to do, so they begin scrolling. Positive reinforcement - People have grown accustomed to positive reinforcement with "likes" and "follows" being the measuring stick. This can feel great, and it reinforces the behavior to stay on social media and continue trying to get more "likes" and "follows".
Instant gratification - I see this happen at the dinner table all of the time, a family gets into a debate about who the actress was in a movie, so one of them whips out there phone to Google it, and all of the sudden that person has been on the phone for five minutes because they got distracted by other things.
We like having all of the answers at our fingertips, but it often leads to disconnection on other levels. For example, trophies are given to young people for simply participating in a team sport.
They no longer have to come in first to receive an award. A comprehensive research study on social media answers why people share, reveals the primary motivations for sharing, and the impact of sharing for individuals, as well as for businesses.
But sharing has to be put into perspective. Joanne Sumerson offers an example.
The young woman was speaking about a recent doctor appointment, and the details of the conversation were of a very personal nature. That said, I do think things are getting better, overall. People are becoming more and more aware that there are indeed consequences. There have been repercussions, for instance, when people post embarrassing photos on Facebook.
Today, employers are logging into social media sites and viewing potential employees profiles, which has helped to transform social media.